Aug 14, 2006, 03:56 PM // 15:56
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#1
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Banned
Join Date: Jan 2006
Location: Maryland
Profession: W/E
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A/Ele true shock build
As you have seen,guilds have been using the shock assassin with Aura Of Displacement, but i came up with one that does even more damage and consist of 3 KDs'
Skill:
Shock
Falling Spider
Twisting Fangs
Moebius Strike
Horns Of The Ox
Mark Of Instability
Shadow Refuge
Rez Sig
First find a target then use Mark Of Instability,then use the skills in the order listed above,if done correctly this usally kills the target in 1 try,The only problem is stance tanks so avoid them
If your wondering what "Mark Of Inistability" is,its a non attribute assassin skill that causes KD when you attack the target with a dual attack they are knocked down,and so if done right you will have 3KD on the foe and since the timing for the KD is great they usally don't have enough casting time to cast/use skills.
Attributes:
16 Dagger Mastery (Dagger Mask+supe rune of dagger mastery)
13 Critical Strikes(With major Critical Strikes)
7 Shadow Arts(with minor Rune)
No deadly Arts is needed
Superior Vigor
Zealous 15^50 +30 Health Dagger
Vampiric 15^50 +30 Health daggers
This Is MY OWN build,I don't mind if you use it, but please do not say that you created it.
Last edited by Pho; Aug 14, 2006 at 08:57 PM // 20:57..
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Aug 14, 2006, 05:48 PM // 17:48
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#2
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Furnace Stoker
Join Date: May 2005
Guild: The Seraphim Knights [TSK]
Profession: R/
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I'll have to give your build a try, however it's Mark of Instability, not Invisibility
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Aug 14, 2006, 05:50 PM // 17:50
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#3
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Banned
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I don't think there is such a skill called, Horns of the Axe.
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Aug 14, 2006, 06:09 PM // 18:09
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#4
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Banned
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
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Looks ALOT like mine, except I got better energy management through Black Lotus Strike, instead of Shadow Refuge.
http://www.guildwarsguru.com/forum/s....php?t=3072446
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Aug 16, 2006, 01:19 PM // 13:19
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#5
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Lion's Arch Merchant
Join Date: Apr 2005
Location: Kingston, Ontario, Canada
Profession: A/W
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Close to a build I have been using for a month or so
Critical eye
Aura Displacment
Mark of Instability
Black Lotus strike
Twisting fangs
falling spider
and either blades of steel or horns of the ox
Res
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Aug 16, 2006, 02:39 PM // 14:39
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#6
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Forge Runner
Join Date: Jul 2006
Guild: Guildless
Profession: Me/
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For my Shock build I take way of the fox, so my next 4 attack will aways hit, that owns stance warriors. I once beat (by that I mean owned) a touch ranger in a 1 on 1 scrimm with it, using WotF to bypass whriling defence did the combo, and ended AoD and kited him, using shock to KD in case I used dodge. Heh.
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Aug 16, 2006, 02:40 PM // 14:40
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#7
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Banned
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
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Be happy?
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Aug 17, 2006, 04:54 AM // 04:54
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#8
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Academy Page
Join Date: Jul 2006
Guild: StN
Profession: A/
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i can see warriors dying to this build, just questioning ur mobility tho.
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Aug 17, 2006, 07:04 AM // 07:04
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#9
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Lion's Arch Merchant
Join Date: Jun 2006
Location: Hong Kong
Guild: Romantically Lethal [RoLe]
Profession: R/Mo
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Moebius Strike and Mark of stability sucks.
Okay, maybe not, but the KDs are unnessesary for the purpose of an assassin. Can you gank a hall with this Assassin? Nope. You have no run skills (dark escape), no defensive skills (AoD), and you are expected to stand in front of the enemy for up to 10 seconds to do your chain. Moeibius simply won't trigger if they have any sort of healing, assuming you attack when he's above 60% or so when you start. If he has less, you probably don't need moebius to get a kill. I personally wouldn't target people who aren't dying. I WOULD shock people to shutdown the healing or whatever for a while, but I don't do it expecting a kill. I'm serious, I think the idea is terrible.
All of those assassin skills that encourage long confrontations with a sin, in other words, attempts to make a sin a warrior by increasing DPS and lowering spike, is useless.
'nuff said?
PS: lolololololol, let's talk about 1v1 builds! First, you have riposte builds, then you have touch rangers, then cripshots, flashbots, and suddenly someone whips out an IW. The guy takes it to GvG or Cantha, and then get's dispelled in 2 seconds, ends up getting owned by frenzy/sprint shock axes that the same 1v1 riposte builds own.
Meh.
PPS: I assume you meant PvP, since AoD is not that important in PvE to start with and an R/A owns A/any anyday in PvE. The advantage of a sin in PvP simply does not exist in PvE. It's not useless, definetly, but you're just a slightly more damaging warrior with much less durability, plus you never get to use your chain because the mobs die in 5 seconds...
Last edited by Silk Weaver; Aug 17, 2006 at 07:09 AM // 07:09..
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Aug 17, 2006, 07:37 AM // 07:37
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#10
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Banned
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
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Silk Weaver ...stop spreading false information. Moebius strike is there to ensure the kill....Who doesn't like sexy kd's? If they're kd'ed, you need no snare, they're not fighting back, and they're not healing. Best way to assassinate IMO.
Take a look at some of my videos at www.putfile.com/yanman/media ( especially Yanman Goes Ra, best quality )
Last edited by Yanman.be; Aug 18, 2006 at 06:18 PM // 18:18..
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Aug 17, 2006, 05:55 PM // 17:55
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#11
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Frost Gate Guardian
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Quote:
Originally Posted by Silk Weaver
Moebius Strike and Mark of stability sucks.
Okay, maybe not, but the KDs are unnessesary for the purpose of an assassin. Can you gank a hall with this Assassin? Nope. You have no run skills (dark escape), no defensive skills (AoD), and you are expected to stand in front of the enemy for up to 10 seconds to do your chain. Moeibius simply won't trigger if they have any sort of healing, assuming you attack when he's above 60% or so when you start. If he has less, you probably don't need moebius to get a kill. I personally wouldn't target people who aren't dying. I WOULD shock people to shutdown the healing or whatever for a while, but I don't do it expecting a kill. I'm serious, I think the idea is terrible.
All of those assassin skills that encourage long confrontations with a sin, in other words, attempts to make a sin a warrior by increasing DPS and lowering spike, is useless.
'
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Hi
OK, well ignore for a second thae fact that many people have been using the lotus + instability route for a while now, and have found it a good build. We'll also ignore the fact that it can shut someone dwn for large periods of tiem in which they can do nothing. Well also ignor ethe fact that you can have other people on your team stopping the enemie blocking (rigor mortis anyone) or the fact that you can take expose defences for that added insurance. Well also ignore the fact that moebius still does a nice biit of extra amage, even if it doesnt recharge your skills. And finally well ignore the fact that running isnt really needed.
Now well talk. Sure this build cant ganka whole hall, is that what its desiigned to do? Nope. Saying that is like saying can a boon prot tank loads of trolls indefinately, kinda pointless. Its a different build, so let it be a different build. Now well talk about what this IS good for, taking someone out of the game for about 10 seconds. Especially in 4vs 4 this build is lethal, as it will take out the opposing monk, and prevent him doing practically anything for about 10 seconds at a time, (can easily queue 3 or 4 knockdowns ina row on a single target, works even better if you combine it with earthbind, during which time teh opponant cant move, cant atack cant heal nothing. What else has this ability? even mesmers cant shutdown a monk to this extent for this length of time (most monks will just cop off the worst a mesmer will throw at tehm and laugh, or switch weapons and laugh at the mesmer stealing no energy lots of times) Possibly a bunny thumper, but even that has to work up adrenaline to do it most the time.
So before deciding that a build is rubbish because it diesbnt work in the situation you want to use a character in, look further, at what the thing can actually do.
And to the original poster, if you look on this board you will find LOTS of people have had this sort of build way before you posted, so none of this "its my build" please.
oljomo
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Aug 18, 2006, 03:05 PM // 15:05
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#12
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Lion's Arch Merchant
Join Date: Jun 2006
Location: Hong Kong
Guild: Romantically Lethal [RoLe]
Profession: R/Mo
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I'm fine with being disagreed with
just don't call me your boy.
In any case, I was speaking strictly in terms of GvG, so oljomo was more or less right about me looking for the wrong thing in this build. However, RA, in my opnion, is no indication of whether a build is good. (I have seen the Yannassassin thing, just so you know).
Of course you KD, that's why you have shock. I really don't like Moebius strike. I've explained that it gives you more damage/impact in a long term, but less spike. If you want continuous KD, why not use a hammer warrior...? In my eyes, yes, sins are for ganking halls, assisting spikes, and creating general havoc, not DPS. AoD is love.
So my opinion was simply that this build is bad because not only does it not accomplish what a usual shock sin is capable of, but at the same time cannot create as much havoc as a hammer war can. I'm sure many here will disagree, but at the same time I think what I saw was under general consensus or something. Me and my misconceptions.
Lastly, I don't like those other skills mentioned, probably due to recharge. Again, you say that other people have been finding success with it, well I guess I'm not one of those people (and I haven't actually seen those skills used in top games either... but maybe I don't watch enough). As simple as that.
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Aug 18, 2006, 06:21 PM // 18:21
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#13
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Banned
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
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ok I'll edit that out Silk Weaver.
I haven't stated any of these builds for GvG. True, Moebius Strike is less useless in GvGs.
What I don't like is that if you don't continue killing your target with attacks, and letting him degen like most sins do, a simple heal can ruin your kill. I just like Moebius Strike because I can often keep attacking. I'll post more later, gotta go now.
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Aug 19, 2006, 05:51 AM // 05:51
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#14
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Lion's Arch Merchant
Join Date: Jun 2006
Location: Hong Kong
Guild: Romantically Lethal [RoLe]
Profession: R/Mo
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Point taken. Different play styles probably. However, when I run sin, I try to find targets that I can kill before it ends. Degen? Not so much. In PvE, for example, I'll usually tackle bosses on low health or casters casting expensive spells, interrupting and hopefully killing them at the same time. The idea is that an Assassin should deal spikes of damage, while a Warrior deals consistant ones. The advantage of the Assassin, especially with AoD, is that they can instantly reach targets, give it deepwound and 200+ damage, and then instantly go back. This means you can kill a damaged backline (sacrificed, degened, or just taking small amounts of damage fromy our ranged party members) almost instantly, while a warrior will have to run into thier backline, hopefully kill it before their healer heals them (not gonna happen), and then run back to your healers alive.
Besides ganking, Assassin, in my mind, excels reaching a target and unloading a large amount of damage in a very very short time span, which would give the monks a nice shock, and probably land a kill if thier monks are pressured/shutdown or the target is low enough on health. This, not consistant damage, is what I think assassins are for.
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Aug 19, 2006, 02:16 PM // 14:16
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#15
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Banned
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
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Different play styles indeed.
I like to take an undamaged target, and take it down all by myself.
For instance, mursaat. During THK, I AoD off the walls, kill some mursaat, hop back in. I think I killed more mursaat than the rest of my party.
If I see someone saying ' call target plz ', I always ignore it, because I tend to build for the ultimate kill.
It's like comparing a Hyena ( you, targets of opportunity ) , or a Leopard ( me, going for the ultimate challenge/kill ).
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Aug 20, 2006, 07:13 AM // 07:13
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#16
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Lion's Arch Merchant
Join Date: Jun 2006
Location: Hong Kong
Guild: Romantically Lethal [RoLe]
Profession: R/Mo
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Man, that sounds almost like an insult. But I'd much rather be the former if being a Leopard means not being able to get any kills at all.
Dangerous or not, a Leopard cannot gank a hall or get a solo kill against an ygroup with proper healing. Besides, the PvE scenario sounds like you're saying that GPS>Horns>Falling>Twisting can't kill mursaat as well, because it can. Also, you must be talking about a different thread, because this build involves "Moebius Strike", an elite, just like AoD. I don't see how a Shock Sin, the one I am using now, in any case, can't do what you described. Because, assuming not outside help, I can definetly deal fatal damage quickly, and probably interrupt any healing (you are arguing no outside healing, afterall).
Leoparding doesn't work in PvP, especially when the only thing you can quickly kill solo are... gee can't think of anything. Cripshot? Distortion + Cripple + Distracting shot. Flashbot? Blind. Shock war? Interrupt. Mesmer? Blackout. Prot Boon? Guardian... etc etc etc. Besides, you're saying that as if they aren't going to receive support, or you aren't going to get your chain interrupted half-way through. Against a distracted or bad player 1v1, I'm sure you can kill them, but that's not going to happen alot, if at all.
A sin's job usually involves assisting or operating away from the main group, yes, killing overextended or strayed targets. Fair enough, but "call target plz" only happens in RA, which is a joke, so I don't see the point of that.
Edit:
I'll just put my opinion once more:
I don't like the build because other builds can do what it does better, more often, faster, and probably without dying as easily. Fragility of this build comes from lack of armor, the fact that any interruption/hex removal/edeny/healing would ruin it, Horns of the Ox is conditional, mark of instability is a hex, amd because Mooebius Strike is also conditional. It has no shadow stepping for defence or making fast kills, and although has a decent damage, does not unload it fast enough. While it can do decently to shutdown, and I am aware of the benifits of having a non adrenal knockdown, a blackout from a ranger, KD from hammer or shock war, or just good old mesmering would probably be enough, allowing you to pack some more damage in form of a real Sin or warrior. Against a decent team who knows how the game (and sins) work, half of your skills would become useless (Moeibius, mark of instability, horns of the ox). Since that's the case, why not just stick with a regular shock in?
And then another question, if you're not worrying about mark being removed, why not use iron palm? And if getting as many KDs as possible is your goal, how about this? Siphon Speed/Mark, Iron Palm, Entangling Asp, Shock, Falling Spider, Horns of the Ox/Twisting 6 KDs ftw. Decent damage too.
Last edited by Silk Weaver; Aug 20, 2006 at 07:28 AM // 07:28..
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Aug 20, 2006, 09:23 AM // 09:23
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#17
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Banned
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
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Yes. Leopards in the wild are trying not to get hurt. Hyena's can even survive on 3 feet. ( due to close group huntnig ).
Once a leapord is hurt, he's bound to die.
Fun part is...most of RA players are distracted OR bad players. That's why i'm biased.
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